Optimize vehicles.
Take an already-converted vehicle and re-run texture shrinking and metadata validation against it. Same fxmanifest layout, same model names - just a leaner, more runtime-stable bundle.
Sign in with Discord to start optimizing.
Sign in to optimizeWhat it does
Texture downscale
Oversized .dds layers in the .ytd get downscaled against progressively smaller mip caps until the file is under the streaming-memory target (no more memory-thrash from 4K liveries inside a small stream folder).
Metadata re-check
Re-validates vehicles.meta, handling.meta, carcols.meta, carvariations.meta, and vehiclelayouts.meta - catches anything a first-pass convert missed, without renaming anything.
Rescan and report
After optimizing, every texture dictionary is measured again - if any are still over the target after downscaling as far as it safely can, the report says exactly which ones and by how much.