FiveM tools
Free tools for server owners and vehicle devs. Most of them run entirely in your browser, so your files never leave your machine.
Free tools for server owners and vehicle devs. Most of them run entirely in your browser, so your files never leave your machine.
Not sure which tool you need? Drop any file here and we will tell you what it is.
Cross-checks vehicles, carvariations, carcols and handling so a car spawns the first time.
Turns a separated 3D model into a structured GTA V and FiveM vehicle using your donor fragment.
Edit handling.meta with plain labels and hints, or compare two cars side by side.
Pulls every spawn code out of a car pack with its name, make and class.
Checks model names against vanilla GTA and names Pulse Convert has already issued.
Finds modkit, siren and light IDs that clash between resources and renumbers them.
Builds the modkit carcols.meta and carvariations.meta for a car with tuning parts.
Renames spawn codes across a car pack so they follow one pattern.
Try paint colours and finishes on a live 3D car and grab the colour for your scripts.
Removes badges and emblems from a vehicle model. Pick the parts in a 3D preview and download the cleaned .yft.
Converts vehicle ELS configs between classic ELS, MISS-ELS, oELS and z_els.
Turns your siren sounds into a ready-to-stream audio resource.
Draw flash patterns for up to 20 siren lights, watch them play, export the siren settings.
Design rear chevron panels in any colours, angle and stripe width.
Checks a map or interior for missing collision, duplicate names and hash clashes.
Combines several map placement files into one, with LOD links and extents kept right.
Combines several archetype files into one and skips duplicate names.
Joins several collision files into one composite collision.
Joins several static models into one and reuses matching shaders.
Joins scenario point files and remaps their lookup tables and chains.
Turns a Menyoo or Map Editor map into a ymap you can stream.
Finds map packs that edit the same map files and merges them into one fix resource that loads last.
Turns loose prop models into a ready resource with a .ytyp that uses each model's real size.
Turns a .glb model into a streamable GTA prop with textures, collision, a .ytyp and a manifest.
Turns a logo into a stitched patch with thread texture, normal and specular maps.
Turns artwork into a tattoo pack with overlays, manifest and a test command.
Turns loose clothing models and textures into a ready-to-stream addon clothing pack.
Combines several clothing packs into one without numbering clashes.
Retune damage, fire rate, recoil, range and clip size with plain labels.
Open a texture dictionary, recolour or replace textures, and save a working .ytd. Enhanced (gen9) files are converted to the legacy format FiveM uses.
Racing stripes, pinstripes and side fades for liveries.
Draws a car's UV layout so you have a blank template to paint a livery on.
Paint, stamp logos and add text straight onto a 3D car, then export the livery.
Look at a vehicle, outfit or weapon in 3D and swap its textures to preview changes.
A live mirror of your server: browse every file, see the health of the whole server and keep a history of snapshots.
Checks Lua and JS for code that downloads and runs payloads, reads your server secrets or hands out admin.
Finds manifest mistakes that stop resources from starting or silently skip files.
Builds an fxmanifest.lua from where the files in a zip actually sit.
Maps which resources depend on which, spots loops and gives a safe start order.
Shows what your server streams to players, what is too big and what is streamed twice.
Fill in a form and get a clean server.cfg for vanilla, ESX, QBCore or Qbox.
Paste resmon output and see which resources eat CPU and memory, worst first.
Square, rounded, round or custom minimaps that keep their shape on every screen.